Cogito

Contents:

  • About
    • Welcome to COGITO
    • Guiding principles
    • Current Features
    • Contributors
    • Credits
    • MIT License
  • Getting started
    • Installation
    • Setup
    • Running the Demo scenes
    • Known Errors
    • How COGITO works in 60 seconds
      • Level scenes
      • Components
      • Common object types
  • Manual
    • Player Controller
      • Cogito Player Packed Scene
      • Cogito Player class
    • HUD and UI
      • Main Menu
        • Save Slot Buttons
        • Options
      • Pause Menu
      • Options Menu
        • Adding your own options
    • COGITO Attributes
      • CogitoAttribute base class
      • Health Attribute
      • Stamina Attribute
      • Visibility Attribute
      • Light Meter Attribute
      • Sanity Attribute
      • UI Attribute Component
    • Player Interaction System
      • Cogito Objects
        • Cogito Object
        • Cogito Door
        • Cogito Button
        • Cogito Switch
        • Cogito Keypad
        • Cogito Turnwheel
        • Cogito Static Interactable
        • Cogito Security Camera
    • Cogito Inventory System
      • Inventory Overview
        • Slots
        • External Inventories / Cogito Container
      • Inventory Item Class
      • Item Types
        • Ammo Item
        • Combinable Item
        • Consumable Item
        • Key Item
        • Wieldable Item
    • Wieldables
      • Included Wieldables
        • Flashlight
        • Toy Pistol
        • Laser Rifle
        • Throwable Dart
    • Dynamic Footstep System
      • Footstep Surface Detector
      • Footstep Profile
      • Footstep Surface
      • Footstep Material Library
      • Footstep Material Profile
    • Quest System
      • Quests
      • Quest Group
      • Updating Quests
    • Scene Setup and management
      • Cogito Scenes
      • Scene Manager
      • Game persistence, saving and loading
        • Player state
        • Scene state
    • World State / World Dictionary (WIP)
    • Cogito Settings
    • Additional tools and components
      • Ladder Area
      • Loot Component
      • Cogito Rotator Tool
      • Spawn Zone
      • Hazard Zone
      • Scene Transition Zone
      • Dialogue Nodes Component
      • Dialogic Component
  • Video Tutorials
    • Feature Reel
    • Mini Explainer on Pickups, Items and wieldables
    • Localization Walkthrough
    • Tutorial Series
  • Frequently Asked Questions
    • My question isn’t answered here?
    • I am new to Godot. Should I use Cogito?
    • Is this a full game?
    • Can I make [insert genre here] with this?
    • My inputs aren’t working!
    • My carryable object doesn’t behave as I expect
    • How do I set the main menu to start/load my own level scene?
    • My own objects aren’t working!
    • I can’t drop items / my level behaves oddly.
    • How do I get a reference to the player?
    • Where do I set Weapon Damage?
    • I’m using POT generation in my localizations but strings aren’t showing up!
Cogito
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© Copyright 2024, Philip Drobar plus contributors.

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